Wrath of Ashardalon

I like games. I’m a bit of a gaming geek – Boardgames, chess, RPGs and wargames are all of interest. It’s a consistent thing ever since I was small and started with Hero Quest. (The gateway drug to Warhammer/Games Workshop for so many people!)

Anyway today I decided to play some Wrath of Ashardalon – which is a great Wizards of the Coast (WotC / Whot-See) D&D based boardgame. It uses a D20 and takes place in the D&D ‘multiverse’ – that’s about as similar to D&D as it is, since it’s more like old out of production Heroquest or infact Warhammer Quest due to the exploration factor in a boardgame.

Anyway the game runs itself via exploration and various decks of cards (monsters, treasures and random encounters like traps, cave-ins, curses, extra monsters and so on) Due to this it is possible to play it solo.

So I hit up the ranger who’s model is cool and who has an auto-hit but low damage power. Also good at exploring. She died after a troll, owlbear and orc chief decided to show themselves. RIP Ranger 🙁

So I decided to go to my go-to character – the Elf Paladin who fared a lot better. I managed to do 3 quests in a row with her. Firstly stomp an evil dwarf barracks which was fine (krumping an ogre and orc chief on the get-go and levelling up in the process!). Then the 2nd quest was to loot the eponymous’ dragons horde. Said dragon can arrive when you reach the horde after 1-4 encounters. (Encounters: AKA bad-stuff, which happens if you don’t explore or if you do and the dungeon decided to hate you anyway) It arrived straight away. Oh poo.

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The bears just want to hug you… and steal your pic-a-nic!

Then my mind wondered to thoughts of suitable paladin-y glory – what happens if I kill the dragon straight off? Is he merely ‘wounded’ or does he die thus rendering the whole point of the campaign pointless at this stage? Mentally I’m sure the paladin yelled the equivalent of ‘Deus Vult’ and charged to put the hurt on the dragon. The whole question of ‘what if..’ turned out to be a bit moot as although I got him down to 6hp (from 12), when I got to 2hp I thought it was worth fleeing escaping tactically withdrawing with my loot (discretion being the better part of valour and all that).

I drew well for the available loot at the dwarven traders (vorporal sword, flying shield and something else – yes please to the sword and shield for an AC of 20 and snicker-snack-abilitiy.

The 3rd quest was to use my newly stolen shinies to vanquish the leader of Ashardalon’s Orc minions – the orc shaman. I was feeling confident with AC20 and a vorporal sword and sped though. However it seemed as though this was where my luck would run out as I ‘pulled a Dave*’ -and chain-pulled a kobold and duregar – the kobold proceeded to explore into a snake, and the duregar explored into long corridor with (they basically ‘explore’ themselves o.O) with a Grell and then another Duregar who then chained more stuff :

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Nope, we’re not finished exploring the dungeon for you yet…

 

Rolling wasn’t great and one of the encounters was to let a monster (the Orc Chief who turned up again) … explore… to a troll …. in a long corridor…. to an orc druid.

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The Grand Melee

Thankfully despite needing to spend both of my healing surges I managed to defeat the shaman. Techanically I won but I was surrounded. I decided to see if I could escape and then throwing shielded the kobold in the face before running like a goblin tactically retreating again. Thankfully I managed to speed away although the speedy boar managed to get a few licks in before I got to the exit tile. Phew! Money was scarce but I managed to buy 2 healing potions which might keep me alive for the next round!

*Dave being a member of Southampton Sluggaz who managed to chain TEN monsters together with a combination of enconuters, monster cards, duregar and kobolds and during a game of WoA at the club

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